I've been digging for forums related to things I care about lately, and this one popped up somewhere. I'm very much into JRPGs (especially PS2 era and earlier) so if anybody has any forum recommendations to chat about those on I'd love to hear them.
Anyway, an introduction: I played Xenogears somewhere around 10-15 years ago, when I was just starting to explore the RPG genre (and emulation, without which I never would have had a chance to try so many of my now favorite games). I loved it, but I was probably too young to really pick up on some of the more nuanced stuff, so I've been meaning to replay it some time soon. After I finished Xenogears, I kind of forgot about Xenosaga until I eventually played the SRW Endless Frontier games and enjoyed KOS-MOS's character so much I felt like I had to check her games out.
Xenosaga 1's artstyle, particularly the character models, was jarring to me at first but I got used to it and it's probably my favorite of the three now, as cute as KOS-MOS and Momo are in 3. The gameplay could be a bit of a slog at times, being one of those JRPGs where you have to watch long-ish animations over and over again (not a stranger to this as a fan of Valkyrie Profile and other games of the era ) but I still enjoyed it more than the average JRPG battle system. What stuck out to me the most and made me want to play the later games was a combination of the excellent character writing and the story/themes. I usually don't care for sci-fi, but the spiritual and philosophical twist on it combined with the unique, memorable cast grabbed me.
After finishing 1, I heard about Pied Piper and read through the fan translation. Ziggy was (and still is) possibly my favorite male character in any game I've ever played, so I really wanted to get more of his backstory. It was fantastic, which I now understand owes much to having its script written by the same woman who played such a large part in what made Xenosaga 1 so great to me: Soraya Saga/Kaori Tanaka. At this point my love for the series was at its peak, and I was so excited to try Xenosaga Episode II... which I dropped after about 6 hours, and subsequently I didn't touch Xenosaga again for probably almost a decade. I did play the first Xenoblade Chronicles game during this period, though, and I absolutely loved it, even if it didn't feel like it had as much substance to it as the other Xeno games I'd played.
More recently, I was listening through some video game soundtracks and came across Xenosaga Ep II's. I'd played so little of the game itself that I didn't even realize the soundtrack was this good (awful combat theme and a few unfitting Hosoe tracks aside, at least). Kajiura's music in particular tricked me into thinking this game would blow me away if I let it. So earlier this year I decided to give Xenosaga another shot. I wasn't really about to replay through all of the PS2 version of Episode I just yet, so I played the DS compilation of I&II instead, stopping after getting to 2nd Miltia. DS Episode I goes by so insanely fast I actually didn't remember where Episode I ends and ran a little into the start of Episode II before I realized. I then watched a playthrough of the PS2 version of 1 to refresh my memory a little more before starting the PS2 version of 2, which I figured I would play before the DS version so I could better appreciate what I had heard it tried to fix.
Jesus Christ what a slog of a game. The combat might be the worst in any JRPG I've pushed myself all the way through. Each encounter takes so long, and not for a GOOD reason, but because you have to spend minutes building your meter up at the start of pretty much every single fight to do any worthwhile damage, while enemies get to take potshots at you for free. Said enemies are STRONG, too. I preferred the ES battles just because they were a break from the regular encounters. The pacing was also really bizarre, just how much of the game was "do a dungeon, return to the Elsa, repeat." I enjoyed the parts of the story centered around Jr and Momo, but even the best scenes just felt... off. I was playing in japanese, so I don't know if this applies to the dub as well, but I wouldn't be surprised if I heard that the voice actors didn't see the scenes they were recording for. The GS campaign thing seemed like a pain so I beat the game without touching it at all.
What really soured the experience for me, however, was when I learned that Tanaka had already written a script for XSII, and that the new team had discarded it, iirc telling her that she "won't be needed" or something to that effect. To me, she was such a huge part of what brought the cast to life. I think this is probably also why so many people hate Shion in episode II and III. I've seen people defend the way she acts in the later games as "realistic" but honestly, to me it struck me almost entirely as the new writer just not being able to write for that kind of character. Yes, Shion in Episode I was still a mess of PTSD and she could be cold and irritatingly evasive. But she was still a smart cookie and a very caring girl with a lot of drive. I just can't see the hysterical mess in II and III as anything but the result of the change in writer. In 1 she felt like a real human. In 2 and 3 she felt like a japanese man's stereotypical idea of what a young woman with issues would behave like. It just BUGS me. Thanks to that and her design change, I made it through all of Episode II and III without being able to mentally register her as "Shion", she was just this weird new protagonist that showed up out of nowhere.
After finishing Episode II on PS2, I resumed playing the DS compilation. I loved how they kept the character designs consistent with 1, including Shion, and also how much they changed and fleshed out the story. The combat system in the DS version might also be my favorite across the trilogy, it's tactical (though a bit on the easy side once you've leveled up some) and quite fast-paced. It also has a skill point system similar to XS1, where you can spend points (now universal) on learning new ethers, powering up those ethers, learning equippable skills and powering up your deathblows. I don't want to toot I&II DS's horn too much, because it definitely feels quite low-budget in terms of presentation. The character sprites are adorable and the portraits are great, but the soundtrack feels quite small and is 50/50 great tracks and "eh" tracks, where the "eh" tracks play the most. Still, it DID fix many of the problems I had with the PS2 version of II, and gave me another Xenosaga game where I can play as Shion, rather than Fake-Shion.
Continued...
Anyway, an introduction: I played Xenogears somewhere around 10-15 years ago, when I was just starting to explore the RPG genre (and emulation, without which I never would have had a chance to try so many of my now favorite games). I loved it, but I was probably too young to really pick up on some of the more nuanced stuff, so I've been meaning to replay it some time soon. After I finished Xenogears, I kind of forgot about Xenosaga until I eventually played the SRW Endless Frontier games and enjoyed KOS-MOS's character so much I felt like I had to check her games out.
Xenosaga 1's artstyle, particularly the character models, was jarring to me at first but I got used to it and it's probably my favorite of the three now, as cute as KOS-MOS and Momo are in 3. The gameplay could be a bit of a slog at times, being one of those JRPGs where you have to watch long-ish animations over and over again (not a stranger to this as a fan of Valkyrie Profile and other games of the era ) but I still enjoyed it more than the average JRPG battle system. What stuck out to me the most and made me want to play the later games was a combination of the excellent character writing and the story/themes. I usually don't care for sci-fi, but the spiritual and philosophical twist on it combined with the unique, memorable cast grabbed me.
After finishing 1, I heard about Pied Piper and read through the fan translation. Ziggy was (and still is) possibly my favorite male character in any game I've ever played, so I really wanted to get more of his backstory. It was fantastic, which I now understand owes much to having its script written by the same woman who played such a large part in what made Xenosaga 1 so great to me: Soraya Saga/Kaori Tanaka. At this point my love for the series was at its peak, and I was so excited to try Xenosaga Episode II... which I dropped after about 6 hours, and subsequently I didn't touch Xenosaga again for probably almost a decade. I did play the first Xenoblade Chronicles game during this period, though, and I absolutely loved it, even if it didn't feel like it had as much substance to it as the other Xeno games I'd played.
More recently, I was listening through some video game soundtracks and came across Xenosaga Ep II's. I'd played so little of the game itself that I didn't even realize the soundtrack was this good (awful combat theme and a few unfitting Hosoe tracks aside, at least). Kajiura's music in particular tricked me into thinking this game would blow me away if I let it. So earlier this year I decided to give Xenosaga another shot. I wasn't really about to replay through all of the PS2 version of Episode I just yet, so I played the DS compilation of I&II instead, stopping after getting to 2nd Miltia. DS Episode I goes by so insanely fast I actually didn't remember where Episode I ends and ran a little into the start of Episode II before I realized. I then watched a playthrough of the PS2 version of 1 to refresh my memory a little more before starting the PS2 version of 2, which I figured I would play before the DS version so I could better appreciate what I had heard it tried to fix.
Jesus Christ what a slog of a game. The combat might be the worst in any JRPG I've pushed myself all the way through. Each encounter takes so long, and not for a GOOD reason, but because you have to spend minutes building your meter up at the start of pretty much every single fight to do any worthwhile damage, while enemies get to take potshots at you for free. Said enemies are STRONG, too. I preferred the ES battles just because they were a break from the regular encounters. The pacing was also really bizarre, just how much of the game was "do a dungeon, return to the Elsa, repeat." I enjoyed the parts of the story centered around Jr and Momo, but even the best scenes just felt... off. I was playing in japanese, so I don't know if this applies to the dub as well, but I wouldn't be surprised if I heard that the voice actors didn't see the scenes they were recording for. The GS campaign thing seemed like a pain so I beat the game without touching it at all.
What really soured the experience for me, however, was when I learned that Tanaka had already written a script for XSII, and that the new team had discarded it, iirc telling her that she "won't be needed" or something to that effect. To me, she was such a huge part of what brought the cast to life. I think this is probably also why so many people hate Shion in episode II and III. I've seen people defend the way she acts in the later games as "realistic" but honestly, to me it struck me almost entirely as the new writer just not being able to write for that kind of character. Yes, Shion in Episode I was still a mess of PTSD and she could be cold and irritatingly evasive. But she was still a smart cookie and a very caring girl with a lot of drive. I just can't see the hysterical mess in II and III as anything but the result of the change in writer. In 1 she felt like a real human. In 2 and 3 she felt like a japanese man's stereotypical idea of what a young woman with issues would behave like. It just BUGS me. Thanks to that and her design change, I made it through all of Episode II and III without being able to mentally register her as "Shion", she was just this weird new protagonist that showed up out of nowhere.
After finishing Episode II on PS2, I resumed playing the DS compilation. I loved how they kept the character designs consistent with 1, including Shion, and also how much they changed and fleshed out the story. The combat system in the DS version might also be my favorite across the trilogy, it's tactical (though a bit on the easy side once you've leveled up some) and quite fast-paced. It also has a skill point system similar to XS1, where you can spend points (now universal) on learning new ethers, powering up those ethers, learning equippable skills and powering up your deathblows. I don't want to toot I&II DS's horn too much, because it definitely feels quite low-budget in terms of presentation. The character sprites are adorable and the portraits are great, but the soundtrack feels quite small and is 50/50 great tracks and "eh" tracks, where the "eh" tracks play the most. Still, it DID fix many of the problems I had with the PS2 version of II, and gave me another Xenosaga game where I can play as Shion, rather than Fake-Shion.
Continued...
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